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Tempting to Tag : An Experimental Comparison of Four Tagging Input Mechanisms

机译:诱人标记:四种标记输入机制的实验比较

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摘要

Tagging helps achieve improved indexing and recommendation of resources(e.g., videos or pictures) in large data collections. In order to reap the benefits oftagging, people must be persuaded to label the resources they consume. This paperreports on a study in which four different tagging input mechanisms and their effect onusers’ motivation to tag were compared. The mechanisms consisted of a standard taginput box, a chatbot-like environment, a bookmarking mechanism, and a “tag and vote”game. The results of our experiment show that the use of the nonstandard tagging inputmechanisms does not affect users’ motivation to tag. In some instances taggingmechanisms were found to distract users from their primary task: consuming resources.Persuading people to tag might be accomplished more effectively by using othermotivating tagging mechanisms (e.g., tagging games), or motivation could be created byexplaining the usefulness of tagging.
机译:标记有助于改善大型数据集合中资源(例如视频或图片)的索引编制和推荐。为了获得标记的好处,必须说服人们标记他们消耗的资源。本文报告了一项研究,其中比较了四种不同的标记输入机制及其对用户标记动机的影响。这些机制包括一个标准的标签输入框,一个类似于聊天机器人的环境,一个书签机制以及一个“标记和投票”游戏。我们的实验结果表明,使用非标准的标记输入机制不会影响用户的标记动机。在某些情况下,发现标记机制会分散用户的主要任务:消耗资源。通过使用其他激励性标记机制(例如,标记游戏)可以更有效地说服人们进行标记,或者可以通过解释标记的用途来创建动机。

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